It’s a logical extension of the brand, but it felt like the developer played the option far too safely. The majority of the multi-builds options revolve around building one creation to accomplish a part of the puzzle, then smashing the creation to rebuild it as something else to finish the puzzle. For the most part, multi-builds options end up as steps in a larger puzzle. The new addition makes puzzles a bit more complex, but it seems like an idea that needed to cook more. Unfortunately, the new multi-builds system is an idea that works well, but screams for stronger implementation. They don’t quite offer the same depth as Star Wars: Rogue Leader, but they still play impressively enough that a Lego Star Wars game primarily focused on flight levels would be more than welcome. Blaster combat segments take a page from more action-oriented games, with player characters using cover, and getting their shots in when the opportunity presents itself. The addition of new blaster combat segments and the game’s handful of flight levels really help to break up the pace of the traditional format of Lego games. Like the console offering, Lego Star Wars: The Force Awakens on 3DS offers a handful of new additions to help give the title some much-needed variety. These additions are minor, but their inclusion helps make the game feel less like an afterthought to the console versions, which is refreshing. The former is playable at any time, which is a great distraction, particularly when taken on the road. The 3DS version offers two unique throwbacks to classic arcade titles: a Space Invaders minigame featuring X-Wings and Tie Fighters, and a loading screen inspired by the classic Star Wars arcade game. Impressively enough, The Force Awakens manages to feel equal to its console counterparts while also having its own identity. There’s a real sense that the developer has learned from their past mistakes, and used the strengths of the format to their advantage. In the case of The Force Awakens, some levels from the console version have been excluded but, in most cases, the exclusions are welcome, and some levels have actually gotten additional content. In the past, developer TT Fusion cut critical content from the console versions of the game when porting it to the handheld format, and the results hurt the flow of the game and story. Levels in the console version tend to take a long time to complete, and it also makes it less enticing to revisit levels in search of unlockable characters and other bonuses. This was likely done to make the game more easily portable, but the result is more preferable in general. The handheld version predominantly offers the same levels, but breaks them down into more manageable chunks, with each console level equating to roughly three handheld levels. The most notable difference between the console and handheld versions of Lego Star Wars: The Force Awakens is the way levels are broken down. A handful of playable characters from the console title are missing from this version, but most players likely won’t notice: both games have a ludicrous amount of playable characters, and only the most devout Star Wars fans will really miss those exclusions. The console version begins with the Battle of Endor, but the 3DS iteration instead jumps straight into the material from The Force Awakens (the Endor levels instead are offered as a bonus area). For the most part, this is the same game with a couple of minor alterations. Lego Star Wars: The Force Awakens on 3DS is an impressive recreation of the game currently available on Wii U. Lego Star Wars: The Force Awakens is easily the best Lego title to land on 3DS, delivering an experience that’s faithful to the console title, while also offering up a few strong exclusives. Earlier titles attempted to act as side games, while more recent titles have focused their efforts on condensing the same experience offered by the console versions. From the start, the handheld Lego titles have struggled to find a distinctive voice from their console counterparts.
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